Starsector console command mod. But if you want to increase the number of industries per colony you need to edit the settings file. Starsector console command mod

 
 But if you want to increase the number of industries per colony you need to edit the settings fileStarsector console command mod 2

FEEL FREE TO TAKE WHATEVER YOUD LIKE FROM THE MOD AND DO ANYTHING WITH IT, CONSIDER THIS AS ABANDONED MOD-the definite burnout arrived after separate 4 tries to get civvie supercapital together. 9a came out), but here is a barely tested, probably extremely buggy dev version to tide everyone over until I can get v3. 0a 2022/02/17. 14 - Extra flavor for ships, crew, and NPCs. 1MB. 2 – 11/12/22. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. 2nd, save, then try learning every skill in the technology tree to see if that fixes it. Afterwards you should be able to get past the loading screen. I sometimes try out other faction mods but generally I cycle through these ones, disabling and enabling them for variety. It will remove the Portrait changer intel. Reply More posts you may like. After that, Nexerelin and Speedup are basically must-haves for me, the rest is up to you after you've acquired a taste of what you'd like added to the game. json) and changing the value of maxColonySize. On the other hand, Ava. Then hit leftshift+backspace. -Combat Chatter. 96a] Captain's Log 0. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. 9a] Console Commands v3. The Combat Chatter Mod is an exciting new mod for Starsector that lets you chat with your friends while you fight off the enemy hordes! This mod provides a unique way to keep yourself and your friends informed about the battle brewing around you, and it’s sure to add some excitement to your fights. The package changed from `data. For a clear conscience, jettison the materials you would have spent creating a second stable point. 12. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. e. ii_ardea. 8. For just the hull you'd enter "addship paragon_Hull". Industrial revolution let’s you build world monuments on your colonies that give story points…. How to navigate mod menu without numpad (on 80% or 60% keyboards)?This fixes a few more issues with the console mod in 0. Use the console commands mod. 04. Adraius • 8 yr. Moasseman • 1 yr. Would it be possible to have it save the last few (5 or 6) unique commands? 2. Once in the game, you can summon the console with control+backspace and enter your commands. This happens both in a game that was created in 0. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. Really handy for testing out fleet setups, since you only need to make the desired loadout once for each type of ship. The console mod is very unlikely to be the culprit behind any crashes while saving. e – Console Commands for. 95a as well as a fresh one that was just created in 0. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. json)An unofficial developer’s console for Starsector. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speeds A new version of the console is up, get it here. The valid arguments for cheats are player, fleet, enemy, or all; and they should work for all togglable combat commands. Re: How to remove (s) mods / s-mods /smods. Three types of objective exist: the comm relay, nav buoy and sensor array. Kirsala. Choose from the options below. Elevate your Starsector gameplay with the [0. Hypershunt Taps have a base price of 300 000 credits. This mod adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. If you want to use this mod with LunaLib, make sure. If you press the up arrow while in the console it will select the last command you used similar to bash or cmd, however, it only stores the last 1 command used. An unofficial developer's console for Starsector. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the. 2. An unofficial developer's console for Starsector. Its the DIY planets mod, it allows for terraforming planets to make them better or worse(No atmosphere for Cata). Choose download type. To add custom commands to the console you'll need a mod that contains two things: your commands' scripts, and the file data/console/commands. An unofficial developer's console for Starsector. Autosave. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. TallGiraffe117 • 2 yr. 95. This will give you a whole list of commands that are available. I'd really like to play through the Story again, but going through the early game without gates at this point is just going to feel tedious. Elevate your Starsector gameplay with the MagicLib Mod, the choice for serious players seeking advanced features and customization options. 25 DIY Planets 1. The "open_market" is not considered a market for the "setmarketowner" command. 6 and Starsector 0. 0. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. I mean, Starsector is still a perfectly balanced game, with no exploits. Then use Add Ship command. I don't know if it's possible to mod CR outside of combat, but inside combat, there are at least two ways. Last Update: 06 May 2023. 2D RPG/Trade/Fleet Combat Game. It doesn't know or care if these scripts are loose. If you go to settings. Set "IBBAlwaysRecover":true and save file. That command needs arguments to work properly, but the console should tell you that instead of returning an exception. 10. This mod requires one or more additional files in order to work properly. An unofficial developer's console for Starsector. 64 Apex Design Collective 1. 65f); and change -0. 95. setRelationship(pirates. And there's an obscure InfiniteCR mod. For a full list of supported commands enter. Result: The planet Mazalot now belongs to Tri-Tachyon, reviving. Once in the game, you can summon the console with control+backspace and enter your commands. starfarer. Step 4: Type SetMarketOwner <market_or_location_name> <faction>. I read about this problem in the forum but here can't be the case (thanks for pointing out though). With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. 0 (more_hullmods). Step 1: Download the Command Console mod. Click on the star. 2. With over 1 million mod downloads since launch (4 days ago), it’s clear the game is already a community favourite on Nexus Mods. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. Colchester 17 inch swing-type lathe with the V shaped gearbox: Parts and Instructions. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Thanks this makes sense. ii_caesar. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. There are currently two versions of this mod: The lite version is an "Author's Cut", containing a selection of what I thought were. instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). While integrated with a hyperdrive this device allows a hyperwave pulse tuned to the unique resonant signatures of two Gates to be transmitted into a Gate aperture. Legio can hack Daemon ships to use against you but there is a way to get around this. 7a Updated custom command template with more examples + documentation Changed some constants in CommonStrings, shouldn't affect any custom commands Removed AddLogistics command (logistics no longer exists in current version) New commands: - Clear, clears the text from the campaign pop-up Elevate your Starsector gameplay with the [0. Download speeds. Adjustable Automated Ships is a simple mod which allows the player to specify the maximum deployment value of automated ships in the player's fleet, rather than using the hardcoded value of 30. This. Open up "campaign. In that line, replace com. CSV list for all the ship in that mod (probably called hull. 1a] Console Commands v2021. Pretty good modlist IMO, I'm enjoying it. Additionally includes some campaign-level content. ago. 51K subscribers in the starsector community. properties if you wish for it to use your actual mod folder). The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. ) Save your game. 2. If you want markets that allow you to buy Remnant ships, though, and don't mind a little console command diddling, you can use the console commands of 'setmarketowner name faction' (faction is Remnant) to manually gift a planet to the remnant, which will bring them out of being an unlisted faction due to only having nexuses and fleets, formally. This mod has LunaSettings integration, but it is optional. There are mods that do this properly, but if you want a quick and dirty fix without installing anything else: Open starsectorstarsector-coredatahullmodshull_mods. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. ago. Actually I haven't but once I will get into my pc I will try to replicate the issue. csv while the less commonly edited. well in theory, it could be easy i think since console command does something like this. Run this runcode with console commands. Stop playing the game for months out of frustration trying to find good planets. 25 Mod, the choice for serious players seeking advanced features and customization options. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the root of the mod. 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player shipInstructions. 12. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. I'd recommend looking up "good seeds starsector . . Here’s what I keep typing AddAgent<Quinx> [1 [Diplomacy]] No idea but usually if you do something like AddAgent <command> it helps you figure out how it works. Modding. 0:00, Download Mod1:11, Install Mod2:19, Using CheatsFiles:Console CommandsSite Link - Download lin. ago. log for more details". ago. After that, scroll down till you find the hullmods, and remove high. Credits Zaphide: the original Exerelin Dark. Is it Possible to Mod/Change the maximum Stable Locations per system? as my question above, is it possible? & is it also possible to change the maximum we can add? Has worked perfectly for me in the past, not sure about current patch tho. The only thing Starsector would benefit from releasing on steam would be even bigger modsWhat version of the game are you running? The getScreenScaleMult() method was added in 0. Built a regalia type H, built in using a skill point Subliminal Messaging System (+10 to CR). But then there's anargaia. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. 5. 1a] Secrets of the Frontier (Prerelease 10. I believe it's "survey /all" and everything is revealed. FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. 3445 Topics. There are console command mod, it allows you to put any command to your game with easy. If your automated fleet relies on the computing power of the rest of the. Scy Nation's origin and history. Every change is adjustable or toggleable so you can craft your own experience. You can do some really cool stuff with CC like add stable points around a star. Mods are listed in alphabetical order within their. 0 coins. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Starsector > Mods > [0. captains and officers), and 3,020 names for stellar objects (i. Starsector > Mods > [0. It has a command to add a set amount of ordinance points to all the ships in your fleet. Once you find the ship you want you want to find the command to add the ship to your fleet. 1a] Console Commands v2021. For example, the [Tahlan shipworks] mod suggests that I can find derelict halbmond carriers in any blackhole system, but I've explored every single one and I'm yet to find the carrier. Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game loads. 1a] Console Commands v2021. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. ) Save your game. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! Check starsector. If you don't use an IDE, simply run gradlew. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Nanoelite001 • 2 yr. You can also do multiple commands at once using the semicolon as a "breaker". 6-2-3-0-76-1544645653. By default it only works on the player's ship, but you can configure it to affect all allied ships, or all ships in combat. mansaf2001. csv'. csv . Edit: Just a quick follow-up, but here's my exact mod list: Captain's Log, Combat Chatter, Console Commands, DIYPlanets, LazyLib, Nexerelin, SkilledUp, Starship Legends, and ToggleWeaponGroup. 11. Use Google only for queries with immediate and. 1. If you're smart, make a backup of this folder before editing. There is no real theme behind them other than the naming convention, color scheme and a goal of fun ships that play a bit differently than what is already offered. 2D RPG/Trade/Fleet Combat Game. System in the screenshot has 0 Stable Locations. It's in the "specials" section. It doesn't look like any of those mods include a planet_gen_data. Buy space drugs cheap, sell high. ago. I would personally recommend using the console command mod for pretty much any such situations - you can set market size, add/remove industries, and quite a few other things. 6 (released 2018-12-07) In WIP 7. Once in the game, you can summon the console with control+backspace and enter your commands. I know you can edit the population cap and the amount of industry slots unlocked through there. e. Just save before you do it, make sure the map has a system that’s good enough for you, then load the unsurveyed save and play normally knowing your perfect. 0 - 2023-06-09. In "starsector-coredataconfigsettings. level 2. This mod worked great before (and thanks to the tutorial I even made my own commands) but now when I type ctrl-backspace nothing happens. v1. Reply. Go to starsector r/starsector. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. ago. 0 - Note-taking and Reminders. Normally you just open interaction menu and press 'Restore to "Ground Defenses" '. On Windows, it's in the installation directory. It is fun now!!!!If you are playing with mods do List conditions with the Console command mod. With our comprehensive installation and usage guide, you'll be able to install and use MagicLib with ease and take your gaming experience to the next level. An unofficial developer's console for Starsector. 9. 0. Clear commands 1. All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. level 1. You can check where goods are sold the cheapest and bought for the highest by pressing the “F1” key on any good. 15. The mod also allows you to make a brown Dwarf and Hypershunts. Dev build (July 12, 2020) Pre-release. Re: Blueprints acquisition - commands. lang. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. This mod adds allows you to build more buildings on a colony. you're unable to modify other faction's colonies. ago. you can get get the gown without console codes. 4-RC3 16. It may require the player to do this with Console Command mod; 1. you can use it for many other things as well, like giving yourself specific ships or weapons, or changing. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You can do some really cool stuff with CC like add stable points. Open comment sort options. NullPointerException. Ship and Weapons Pack has the arcade bosses, as well as the arcade player ship that you could cheat-in with console commands. Enjoy the Anchor HOWEVER i lurk here from time to time. 9. 95's special ships. Adds demand for 10 units of transplutonics. 95a: AddXP no longer gives negative XP after you reach level 15. list specials. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. 96a] Special Hullmod Upgrades v1. I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. IrresponsibleWanker • 1 yr. 7 epta consortium 1. Common Radar. I guess that's kinda Rimworld Reply reply. If you have SOTF you can console command in Nightingale who is an AI core specialized around EW and is immune to the hacking so she can pilot the Hel Scaith without issue. ago. 1a-rc2 Fast Engine Rendering 1. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. Example 1: SetMarketOwner Mazalot Tri-Tachyon. 05 Mod, the choice for serious players seeking advanced features and customization options. As someone who has jumped into mods before getting halfway through vanilla, please play a vanilla run all the way into the end game. 1A, despite the mod being outdated. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. 0. You can use "help" to list all the commands. The command hullmods cost 0 ordnance points. I'll list the most broken ones I found (and the mod + codes it associates with) Guardian: Large missile hardpoint combined with missile autoforge + generous amount of ordnance points (Graphics lib. Uploaded: 12 Dec 2018 . SpawnCryosleeper: Spawns a Cryosleeper in the current star system. AutomatedRepairUnit. Then type in help for all the command lists. Durable: The machine body is made from high-grade steel which is in good. - ModInfo, shows detailed info about a mod, including what ships, fighter. Can NOT be removed from games in which it was already used, but it can be fully disabled. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. SpawnInactiveGate: Spawns an inactive gate in the current star system. Just copy and paste it into console. Can't even find it. But what i want is to spawn one, not locate. Welcome to a Starsector Tutorial!In this tutorial I will show you what to do if you have any of the following questions:Where do I download mods for Starsect. xml, then search for the name of the ship. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. 2. ago. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands,. Compatibility improvements I intend to make once other mods update for 0. 10 - Version 2021. would add all the weapons into the storage and also open the storage interface once you unpaused. Though I did accidentally pressed 'edit with notepad++' on the game's launcher, could that be the cause?. (-Console Commands) I also recommend picking up Nexerelin with a few extra factions (Don't overload on your first try, add too many mods and you'll need to configure some of the lib files)This mod lets the player make and fly the tesseract. That will add a stable location at the player fleet's current position. scripts` to `org. However, it will not work with a LunaLib version less than v1. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. close. 04. innovateBC [optionalChance], if Console Commands will simualte an event. Love this mod as well as most of LazyWizard's mods!! 2 requests if possible? 1. If you just want to try out the content? Easiest way is to download the Console Commands mod and use the SetRelation command to get yourself enough standing to accept a commission, which you now need to access a faction's military market. 1a] Junk Yard Dogs – V 2. and it'll spit out an alphabetical list of. Put it in the mods folder and make sure it's tagged in Starsector's launcher. instead i was thinking i would just give myself the faction blueprints via the console commands mod. Updated to be compatible with Starsector 0. Choose from the options below. !!! An unofficial developer's console for Starsector. I mean what this is perfectly normal I just got super lucky. It's not showing up in any lists from the console commands mod, any ideas? It's listed as euteck for console command purposes. An unofficial developer's console for Starsector. . If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. (Additionally, you can do it while playing, and you don't have to modify any files) AccusedOfEverything • 4 yr. Complicated: Create a symbolic link of the mod folder in Starsector's mods folder without moving the folder itself. This mod adds the mod title to the descriptions of all weapons, ships, fighters, and hullmods added by mods. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. To install the mod, simply download the . Her 7 Ryders: Bianca, Black Jack, Havoc, Liberty, Paladin, Phoenix and Seraphim are included, but not their pilots. In the campaign, objectives are space structures found in star systems, which can only be built at stable locations. Console Commands 3. I just edited the ship in there, the rest of it was in the original screenshot (of course I had to use console commands to get 99 pristine nanoforges first). It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. Combat Chatter. api. 2. bat (on Windows) or . I had already filled the slots on screen With some mod added structures so it didn't allow any industries to be built. I've seen some folks say it is the CONCORD mod, it is faction mods, and some people say that it is just the current version of the game that is to blame. This will give you a whole list of commands that are available. Go into your save, into campaign. 95a] Automated Commands Mod, the choice for serious players seeking advanced features and customization options. (Additionally, you can do it while playing, and you don't have to modify any files) 4. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom commands. 05. With our comprehensive installation and usage guide, you'll be able to install and use [0. Console Commands is a mod, but I think you might be able to edit population growth in the settings. You can then use. Console Commands at Starsector Nexus - Mods and community All games Starsector Mods Utilities Console Commands Console Commands. I was using the industrial evolution mod - it adds a bunch of new buildings and conditions - just remove the non-vanilla conditions and the code will be perfect. It used to be called Starfarer. Name. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. addsubmarket open_market. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. If you never saw the board at all though, either you somehow disabled the bounty board in the mod's. 0 14. You can command individual ships, or you can issue a command and appropriate ships will fill the order. (also QoL stuff like QoL pack, Captain's Log and Console commands) After that, I set up like idk, 5-6 faction mods like HMI, Xhan, prv, Kyeltziv, Interstellar Imperium, Scy, Diable, Magellan, Dassault-Mikoyan or ORA. Once you find the ship you want you want to find the command to add the ship to your fleet. Just whip open the file in the ships/hulls folder, and delete the unstable injector line under built-in hullmods. I mean, if you want to just have infinite monies then enable dev mode (eg. feel free to suggest more names / name generators. You can add and remove whatever you want from planets with that. - turn them from a non-base faction into a full "normal" faction. This mod has LunaSettings integration, but it is optional. In general I recommend against installing mods on your first playthrough, the game is complex enough as it is. with that, it's as simple as hitting ctrl+backspace and typing addcredits 100000, for example. MagicLib. Install mod "console commands" Load your save, press ctrl+backspace, typer "devmode", press Enter Exit the console, press ctrl+z Go to map. It can be brought up through a simple Ctrl+backspace command. This effect can be superseded by other mods. 83. A "market" in the game logic is a planet already colonised with a faction. This can be done using Command Prompt or a tool such as Link Shell Extension . I have the (excellent) Console Commands mod by LazyWizard, but unless I'm terrible at using the "planetlist" command it doesn't let you search by condition. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 1a RC3. it does have the shard spawner hull mod removed, so when it dies it will not spawn new ships like usual there is no way around that. This (along with many other settings) can be changed by running the Settings command. High command with alpha core: 40% of highest fleet size applied.